Perjantaina 18.10. seminaarin puheenvuorot on suunnattu tutkijoille, mutta lauantain ohjelma on kaikille avoin.
Lauantai 19.10. ohjelma painottuu Pelimuseon yhteistyökumppaneihin ja heidän monipuoliseen osaamiseensa: Reprocaden Toni Caven antaa työnäytöksen vanhojen kolikkopelien korjauksesta, esimerkkinä Defender. Tutkija Annakaisa Kultima kertoo museon taustoista ja Pelimuseon kanssa näyttelyitä koostaneet moninaiset toimijat kertovat yhteistyöstä. Lisäksi lauantaina on mahdollisuus osallistua ainutlaatuiselle Pelimuseo-opastukselle Pelikonepeijoonien Mikko Heinosen kanssa ja keskustella demoscenestä aineettomana kulttuuriperintönä. Ohjelma sisältyy Vapriikin normaaliin pääsymaksuun.
Ohjelma:
DAY 1 / FRIDAY 18.10.
9:00 – 10:00 Registration and coffee
10:00 – 11:00 Keynote: Melanie Swalwell (Swinburne University, Australia)
11:00 – 11:15 Coffee
11:15 – 12:45 On working with communities
Jaroslav Švelch (Charles University in Prague, Czech Republic)
Tall tales and murky memories of computer gaming in 1980s Czechoslovakia
Miroslaw Filiciak (SWPS University of Social Sciences and Humanities, Poland)
Pinball enthusiasts and the grassroots game heritage community in Poland
Kieran Nolan (Dundalk Institute of Technology/Trinity College, Ireland)
Arcade Archive Authenticity: Schematics, Spare Parts, and Retrofits
12:45 – 13:45 Lunch break
13:45 – 15:15 On Exhibiting Games
Patrick Prax (Uppsala University, Sweden) and Niklas Nylund (Tampere University, Finland)
So you wanna make a game exhibition? An ideation tool for exhibiting digital games
Maria B. Garda (University of Turku, Finland) Exhibiting game design process: Witcher at the Centre for Comics and Interactive Storytelling in Lodz
Dale Leorke (Tampere University, Finland)
A Retrospective of Location-based Games: Documenting and Exhibiting Play in Public Space
15:15 – 15:45 Snack break
15:45 – 17:45 On demoscene preservation
Gleb J. Albert (University of Zurich, Switzerland)
Got Papers?: Co-Preserving the Analogue History of a Digital Subculture
Workshop: Demoscene application for the Finnish National Inventory of Living Heritage Chair: Markku Reunanen (University of Turku/Aalto University, Finland)
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DAY 2 / SATURDAY 19.10.
10:30 – 11:30 Communities as Curators
The Finnish museum of Games offers exhibition space and resources for gamer communities to curate mini-exhibitions about their community. In this program, curators of such exhibitions will talk about the process of building an exhibition out of their hobby, and how it helped them to reflect their own game histories.
Suvi Liukkonen, Cosvision ry. / Cosplay – From Game to Reality
Reima Mäkinen / 3583 BYTES FREE! – Home computer culture
Elina Koskinen / My Game History
11:30 – 12:30 Keynote: Annakaisa Kultima (Aalto Univeristy, Finland)
12:30 – 13:30 Lunch
13:30 – 14:30 Panel: Demoscene – The Art of Coding / Chair: Andreas Lange
The aim of Demoscene – The Art of Coding project is to include the demoscene on the UNESCO List of Intangible Cultural Heritage. The panel will discuss the project, how its goal can be achieved and what the status of intangible cultural heritage would mean for the demoscene.
14:30 – 15:00 Keeping the Vintage Games Alive
Toni Caven (Reprocade) Beneath the surface of a Defender (Williams, 1981)
15:00 – 15:30 Break
15:30 – 16:30 Guided tour of the Finnish Museum of Games, Mikko Heinonen, Pelikonepeijoonit
16:30 – 18 Showcase: National Library of Finland, Wikimedia Finland, Kasettilamerit, Pelikonepeijoonit